@class GLKMesh, GLKMeshBuffer, NSString; @interface GLKSubmesh : NSObject @property (readonly, nonatomic) unsigned int type; @property (readonly, nonatomic) unsigned int mode; @property (readonly, nonatomic) int elementCount; @property (readonly, nonatomic) GLKMeshBuffer *elementBuffer; @property (readonly, weak, nonatomic) GLKMesh *mesh; @property (readonly, nonatomic) NSString *name; - (void).cxx_destruct; - (id)initWithMesh:(id)a0 submesh:(id)a1 error:(id *)a2; @end