@class FBSScene, FBSSerialQueue; @interface FBSSceneAction : BSAction @property (retain, nonatomic) FBSScene *scene; @property (retain, nonatomic) FBSSerialQueue *callOutQueue; - (void).cxx_destruct; @end
@class FBSScene, FBSSerialQueue; @interface FBSSceneAction : BSAction @property (retain, nonatomic) FBSScene *scene; @property (retain, nonatomic) FBSSerialQueue *callOutQueue; - (void).cxx_destruct; @end