@class SKSpriteNode, UIColor, SKShader; @interface KissNode : NSObject @property (nonatomic) BOOL leavesMark; @property (retain, nonatomic) SKSpriteNode *node; @property (retain, nonatomic) UIColor *color; @property (retain, nonatomic) SKShader *shader; @property (nonatomic) double colorBlendFactor; @property (nonatomic) long long blendMode; @property (nonatomic) struct CGPoint { double x; double y; } position; @property (nonatomic) double zRotation; + (id)kissNodeWithColor:(id)a0 size:(struct CGSize { double x0; double x1; })a1; - (void).cxx_destruct; - (void)setScale:(double)a0; - (void)removeFromParent; - (void)runAction:(id)a0; - (void)setColorBlendMode:(long long)a0; @end