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@class NSString, IOGPUMetalResource;
@protocol MTLDevice, MTLHeap, MTLTexture, MTLBuffer, MTLResource;

@interface AGXTexture : IOGPUMetalTexture <MTLTextureImplementation, AGXResource> {
    BOOL _hasCPUMapping;
    IOGPUMetalResource *_backingResourceCached;
}

@property (getter=getAlignment) unsigned long long _alignment;
@property (getter=getCPUSizeBytes) unsigned long long _cpuSizeBytes;
@property (getter=getBytesPerRow) unsigned long long _bytesPerRow;
@property (readonly, getter=isMemoryless) BOOL _memoryless;
@property (readonly, getter=isSparse) BOOL _sparse;
@property (readonly) struct __IOSurface { } *iosurface;
@property (readonly) unsigned long long iosurfacePlane;
@property (readonly) unsigned long long rotation;
@property (readonly) BOOL isCompressed;
@property (readonly) long long compressionFeedback;
@property (readonly) unsigned long long uniqueIdentifier;
@property (readonly, nonatomic) unsigned long long resourceIndex;
@property (readonly, nonatomic) unsigned long long gpuAddress;
@property (readonly) unsigned int swizzleKey;
@property (readonly) unsigned long long numFaces;
@property (readonly) BOOL isDrawable;
@property (readonly) unsigned long long sparseSurfaceDefaultValue;
@property (readonly, nonatomic) unsigned long long compressionFootprint;
@property (readonly, nonatomic) unsigned long long colorSpaceConversionMatrix;
@property (readonly) unsigned long long gpuHandle;
@property (readonly) id<MTLResource> rootResource;
@property (readonly) id<MTLTexture> parentTexture;
@property (readonly) unsigned long long parentRelativeLevel;
@property (readonly) unsigned long long parentRelativeSlice;
@property (readonly) id<MTLBuffer> buffer;
@property (readonly) unsigned long long bufferOffset;
@property (readonly) unsigned long long bufferBytesPerRow;
@property (readonly) unsigned long long textureType;
@property (readonly) unsigned long long pixelFormat;
@property (readonly) unsigned long long width;
@property (readonly) unsigned long long height;
@property (readonly) unsigned long long depth;
@property (readonly) unsigned long long mipmapLevelCount;
@property (readonly) unsigned long long sampleCount;
@property (readonly) unsigned long long arrayLength;
@property (readonly) unsigned long long usage;
@property (readonly, getter=isShareable) BOOL shareable;
@property (readonly, getter=isFramebufferOnly) BOOL framebufferOnly;
@property (readonly) unsigned long long firstMipmapInTail;
@property (readonly) unsigned long long tailSizeInBytes;
@property (readonly) BOOL isSparse;
@property (readonly) BOOL allowGPUOptimizedContents;
@property (readonly) long long compressionType;
@property (readonly) struct MTLResourceID { unsigned long long x0; } gpuResourceID;
@property (readonly, nonatomic) struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; } swizzle;
@property (copy) NSString *label;
@property (readonly) id<MTLDevice> device;
@property (readonly) unsigned long long cpuCacheMode;
@property (readonly) unsigned long long storageMode;
@property (readonly) unsigned long long hazardTrackingMode;
@property (readonly) unsigned long long resourceOptions;
@property (readonly) id<MTLHeap> heap;
@property (readonly) unsigned long long heapOffset;
@property (readonly) unsigned long long allocatedSize;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property int responsibleProcess;
@property (readonly) unsigned long long allocationID;
@property (readonly) unsigned long long protectionOptions;
@property (readonly) unsigned long long unfilteredResourceOptions;

- (id)newTextureViewWithPixelFormat:(unsigned long long)a0 resourceIndex:(unsigned long long)a1;
- (id)initWithHeap:(id)a0 desc:(id)a1 atOffset:(unsigned long long)a2;
- (id)initWithDevice:(id)a0 desc:(id)a1 isSuballocDisabled:(BOOL)a2;
- (id)initWithCompressedTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 level:(unsigned long long)a3 slice:(unsigned long long)a4;
- (id)initWithImplHeapMemoryless:(id)a0 descriptor:(id)a1 length:(unsigned long long)a2;
- (void)dealloc;
- (id)initWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4 resourceIndex:(unsigned long long)a5;
- (void)updateBindDataWithAddresses:(void *)a0 gpuVirtualAddress:(unsigned long long)a1;
- (id)initWithDevice:(id)a0 desc:(id)a1 iosurface:(struct __IOSurface { } *)a2 plane:(unsigned long long)a3 slice:(unsigned long long)a4;
- (void)replaceRegion:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a0 mipmapLevel:(unsigned long long)a1 slice:(unsigned long long)a2 withBytes:(const void *)a3 bytesPerRow:(unsigned long long)a4 bytesPerImage:(unsigned long long)a5;
- (BOOL)initImplWithTexture:(id)a0 pixelFormat:(unsigned long long)a1;
- (BOOL)updateBindDataWithCompressedTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 level:(unsigned long long)a3 slice:(unsigned long long)a4;
- (id)backingResource;
- (unsigned long long)tailSize;
- (BOOL)validateBufferTextureWithSize:(unsigned long long)a0;
- (void)finalizeTextureCreation;
- (void)updateBindDataWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4;
- (id)newTextureViewWithPixelFormat:(unsigned long long)a0 textureType:(unsigned long long)a1 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 swizzle:(struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; })a4;
- (BOOL)initImplWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4 swizzle:(struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; })a5 resourceIndex:(unsigned long long)a6;
- (BOOL)initImplWithCompressedTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 level:(unsigned long long)a3 resourceIndex:(unsigned long long)a4;
- (id)initWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4;
- (id)newTextureViewWithPixelFormat:(unsigned long long)a0 textureType:(unsigned long long)a1 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3;
- (id)initWithDevice:(id)a0 bytes:(void *)a1 length:(unsigned long long)a2 desc:(id)a3 deallocator:(id /* block */)a4;
- (BOOL)initImplWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 resourceIndex:(unsigned long long)a2;
- (void)setSparseHeap:(id)a0;
- (id)newCompressedTextureViewWithPixelFormat:(unsigned long long)a0 textureType:(unsigned long long)a1 level:(unsigned long long)a2 slice:(unsigned long long)a3;
- (void)generateMipmapLevel:(unsigned long long)a0 slice:(unsigned long long)a1;
- (void)getBytes:(void *)a0 bytesPerRow:(unsigned long long)a1 bytesPerImage:(unsigned long long)a2 fromRegion:(struct { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x0; struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; } x1; })a3 mipmapLevel:(unsigned long long)a4 slice:(unsigned long long)a5;
- (id)initWithBuffer:(id)a0 desc:(id)a1 offset:(unsigned long long)a2 bytesPerRow:(unsigned long long)a3;
- (void)finalizeCompressedTextureViewCreation;
- (void)updateBindDataWithAddresses:(void *)a0 gpuVirtualAddress:(unsigned long long)a1 shouldInitMetadata:(BOOL)a2;
- (void)initNewTextureData:(struct AGXNewTextureDataStruc { struct IOGPUNewResourceData { unsigned int x0; unsigned int x1; unsigned short x2; unsigned short x3; unsigned short x4; unsigned short x5; unsigned char x6; unsigned char x7; unsigned char x8; unsigned char x9; unsigned int x10; unsigned long long x11; unsigned long long x12; unsigned long long x13; unsigned int x14; union { struct { unsigned long long x0; unsigned long long x1; unsigned long long x2; union { unsigned int x0; unsigned long long x1; } x3; } x0; struct { unsigned int x0; unsigned int x1; unsigned int x2; unsigned int x3; unsigned long long x4[2]; } x1; } x15; } x0; union { struct { unsigned char x0 : 1; unsigned char x1 : 3; unsigned char x2 : 3; unsigned char x3 : 1; unsigned char x4 : 2; unsigned char x5 : 2; unsigned char x6 : 1; unsigned char x7 : 1; unsigned char x8 : 1; unsigned char x9 : 4; unsigned char x10 : 4; unsigned char x11 : 4; unsigned char x12 : 1; unsigned char x13 : 3; unsigned char x14 : 2; unsigned char x15 : 1; unsigned char x16 : 1; unsigned char x17 : 1; unsigned char x18 : 1; unsigned char x19 : 1; unsigned int x20 : 26; } x0; unsigned long long x1; } x1; unsigned long long x2; } *)a0;
- (id)initWithHeap:(id)a0 desc:(id)a1;
- (id)initWithImplHeap:(id)a0 resource:(id)a1 descriptor:(id)a2 length:(unsigned long long)a3 atOffset:(unsigned long long)a4;
- (BOOL)initImplWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4;
- (id)newTextureViewWithPixelFormat:(unsigned long long)a0 textureType:(unsigned long long)a1 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 swizzle:(struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; })a4 resourceIndex:(unsigned long long)a5;
- (id)newTextureViewWithPixelFormat:(unsigned long long)a0 textureType:(unsigned long long)a1 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a2 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 resourceIndex:(unsigned long long)a4;
- (BOOL)canGenerateMipmapLevels;
- (id)initWithTexture:(id)a0 pixelFormat:(unsigned long long)a1;
- (id)initWithSharedTextureHandle:(struct __IOSurface { } *)a0 device:(id)a1 desc:(id)a2 compressionMode:(unsigned long long)a3;
- (id)initWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4 swizzle:(struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; })a5;
- (id)initWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4 swizzle:(struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; })a5 resourceIndex:(unsigned long long)a6;
- (void)updateBindDataWithAddresses:(void *)a0 cpuMetadataAddress:(void *)a1 gpuVirtualAddress:(unsigned long long)a2 isCompressible:(BOOL)a3 shouldInitMetadata:(BOOL)a4;
- (BOOL)initImplWithCompressedTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 level:(unsigned long long)a3;
- (id)initWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 resourceIndex:(unsigned long long)a2;
- (BOOL)initImplWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4 swizzle:(struct { unsigned char x0; unsigned char x1; unsigned char x2; unsigned char x3; })a5;
- (BOOL)initImplWithTexture:(id)a0 pixelFormat:(unsigned long long)a1 textureType:(unsigned long long)a2 levels:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a3 slices:(struct _NSRange { unsigned long long x0; unsigned long long x1; })a4 resourceIndex:(unsigned long long)a5;
- (BOOL)initImplWithDevice:(id)a0 Descriptor:(id)a1 iosurface:(struct __IOSurface { } *)a2 plane:(unsigned long long)a3 slice:(unsigned long long)a4 buffer:(id)a5 bytesPerRow:(unsigned long long)a6 allowNPOT:(BOOL)a7 sparsePageSize:(unsigned long long)a8 isCompressedIOSurface:(BOOL)a9 isHeapBacked:(BOOL)a10;
- (id)initWithSparseHeap:(id)a0 desc:(id)a1 resource:(id)a2 sparsePagesAddress:(unsigned long long)a3 sparsePageSize:(unsigned long long)a4;
- (id)newTextureViewWithPixelFormat:(unsigned long long)a0;

@end