@class AVAudioPCMBuffer, AUPasscodeCodecConfiguration, APCListenerResultData, AUAudioUnitBusArray, NSMutableData, NSObject, AUAudioUnitBus; @protocol OS_dispatch_queue; @interface AUPasscodeDecoder : AUAudioUnit { struct unique_ptr<caulk::concurrent::messenger, std::default_delete<caulk::concurrent::messenger>> { struct __compressed_pair<caulk::concurrent::messenger *, std::default_delete<caulk::concurrent::messenger>> { struct messenger *__value_; } __ptr_; } _rtMessenger; struct unique_ptr<APCDecoderBase, std::default_delete<APCDecoderBase>> { struct __compressed_pair<APCDecoderBase *, std::default_delete<APCDecoderBase>> { struct APCDecoderBase *__value_; } __ptr_; } _kernel; struct BufferedInputBus { AUAudioUnitBus *bus; unsigned int maxFrames; AVAudioPCMBuffer *pcmBuffer; struct AudioBufferList *originalAudioBufferList; struct AudioBufferList *mutableAudioBufferList; } _inputBus; AUAudioUnitBus *_outputBus; AUAudioUnitBusArray *_inputBusArray; AUAudioUnitBusArray *_outputBusArray; struct vector<unsigned char, std::allocator<unsigned char>> { char *__begin_; char *__end_; struct __compressed_pair<unsigned char *, std::allocator<unsigned char>> { char *__value_; } __end_cap_; } _rxDataBuffer; struct array<std::unique_ptr<DecodedDataMessage>, 10UL> { struct unique_ptr<DecodedDataMessage, std::default_delete<DecodedDataMessage>> { struct __compressed_pair<DecodedDataMessage *, std::default_delete<DecodedDataMessage>> { struct DecodedDataMessage *__value_; } __ptr_; } __elems_[10]; } _messagePool; struct map<unsigned int, std::any, std::less<unsigned int>, std::allocator<std::pair<const unsigned int, std::any>>> { struct __tree<std::__value_type<unsigned int, std::any>, std::__map_value_compare<unsigned int, std::__value_type<unsigned int, std::any>, std::less<unsigned int>>, std::allocator<std::__value_type<unsigned int, std::any>>> { void *__begin_node_; struct __compressed_pair<std::__tree_end_node<std::__tree_node_base<void *> *>, std::allocator<std::__tree_node<std::__value_type<unsigned int, std::any>, void *>>> { struct __tree_end_node<std::__tree_node_base<void *> *> { void *__left_; } __value_; } __pair1_; struct __compressed_pair<unsigned long, std::__map_value_compare<unsigned int, std::__value_type<unsigned int, std::any>, std::less<unsigned int>>> { unsigned long long __value_; } __pair3_; } __tree_; } _apcDecoderConfig; unsigned int _desiredChannelCount; unsigned int _actualChannelCount; NSMutableData *_incomingPayload; BOOL _deliverDataSerially; struct unique_ptr<AudioCapturerIfc, std::default_delete<AudioCapturerIfc>> { struct __compressed_pair<AudioCapturerIfc *, std::default_delete<AudioCapturerIfc>> { struct AudioCapturerIfc *__value_; } __ptr_; } _inputCapturer; struct mutex { struct _opaque_pthread_mutex_t { long long __sig; char __opaque[56]; } __m_; } _ctMutex; } @property (retain, nonatomic) NSObject<OS_dispatch_queue> *dispatchQueue; @property (copy, nonatomic) id /* block */ dataHandler; @property (retain, nonatomic) AUPasscodeCodecConfiguration *codecConfig; @property (retain, nonatomic) APCListenerResultData *resultData; + (struct AudioComponentDescription { unsigned int x0; unsigned int x1; unsigned int x2; unsigned int x3; unsigned int x4; })getAUDesc; + (void)registerAU; + (id)supportedDecoders; - (id).cxx_construct; - (void).cxx_destruct; - (id)initWithComponentDescription:(struct AudioComponentDescription { unsigned int x0; unsigned int x1; unsigned int x2; unsigned int x3; unsigned int x4; })a0 options:(unsigned int)a1 error:(id *)a2; - (BOOL)allocateRenderResourcesAndReturnError:(id *)a0; - (void)deallocateRenderResources; - (id)inputBusses; - (id /* block */)internalRenderBlock; - (id)outputBusses; - (void)setRenderingOffline:(BOOL)a0; - (void)handleDecodedData:(void *)a0 ofLength:(int)a1; - (void)startAudioLogCapture; - (void)stopAudioLogCapture; @end