@class SCNNode, NSString, SCNView, SCNScene, ABDeviceDisplayView; @protocol UITraitChangeRegistration, ABDeviceSceneViewControllerDelegate; @interface ABDeviceSceneViewController : UIViewController <SCNSceneRendererDelegate> { SCNView *_sceneView; struct ABDeviceSceneModel { SCNScene *scene; SCNNode *deviceNode; SCNNode *displayNode; struct ABDeviceSceneButtonModel { SCNNode *bodyNode; SCNNode *muteWallNode; SCNNode *buttonBlockingNode; SCNNode *capNode; SCNNode *capNodeHighlight; SCNNode *sidesNode; SCNNode *sidesNodeHighlight; struct SCNMatrix4 { float m11; float m12; float m13; float m14; float m21; float m22; float m23; float m24; float m31; float m32; float m33; float m34; float m41; float m42; float m43; float m44; } highlightTransform; } buttonModel; } _sceneModel; ABDeviceDisplayView *_displayView; id _resourceLoadingToken; id<UITraitChangeRegistration> _traitRegistration; id<ABDeviceSceneViewControllerDelegate> _delegate; } @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (void)dealloc; - (void)viewDidLoad; - (void).cxx_destruct; - (void)viewIsAppearing:(BOOL)a0; - (void)renderer:(id)a0 willRenderScene:(id)a1 atTime:(double)a2; - (void)_renderWithTargetTimestamp:(double)a0 duration:(double)a1 renderInputs:(struct ABDeviceSceneRenderInputs { struct CATransform3D { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; double x9; double x10; double x11; double x12; double x13; double x14; double x15; } x0; struct ABDeviceSceneCameraAndLight { double x0; double x1; double x2; double x3; double x4; } x1; struct ABDeviceSceneButtonHighlight { id x0; double x1; } x2; double x3; long long x4; })a2; - (void)_setupSceneIfNeeded; - (void)_updateForLayoutDirection; @end