@class SCNNode, SCNView, SCNScene, NSMutableArray, NSObject; @protocol OS_dispatch_queue; @interface ABDeviceSceneResourceLoader : NSObject { NSMutableArray *_completions; long long _state; NSObject<OS_dispatch_queue> *_queue; SCNView *_sceneView; struct ABDeviceSceneModel { SCNScene *scene; SCNNode *deviceNode; SCNNode *displayNode; struct ABDeviceSceneButtonModel { SCNNode *bodyNode; SCNNode *muteWallNode; SCNNode *buttonBlockingNode; SCNNode *capNode; SCNNode *capNodeHighlight; SCNNode *sidesNode; SCNNode *sidesNodeHighlight; struct SCNMatrix4 { float m11; float m12; float m13; float m14; float m21; float m22; float m23; float m24; float m31; float m32; float m33; float m34; float m41; float m42; float m43; float m44; } highlightTransform; } buttonModel; } _sceneModel; } @property BOOL shouldAbortLoading; - (id)init; - (void).cxx_destruct; - (BOOL)_loadResources; - (void)_didCompleteWithSuccess:(BOOL)a0; - (void)_doCleanup; @end