@class NSMutableDictionary, NSMutableArray; @interface _CADeveloperHUDProperties : NSObject @property (retain, nonatomic) NSMutableDictionary *map; @property (retain, nonatomic) NSMutableArray *rows; @property (nonatomic) unsigned long long frameNumber; @property (nonatomic) BOOL enabled; @property (nonatomic) BOOL loggingEnabled; @property (nonatomic) unsigned long long alignment; @property (nonatomic) struct CGPoint { double x; double y; } position; @property (nonatomic) struct CGSize { double width; double height; } size; @property (nonatomic) double scale; @property (nonatomic) unsigned int layout; + (id)instance; - (id)init; - (void)remove:(id)a0; - (id)elements; - (void).cxx_destruct; - (BOOL)addLabel:(id)a0 after:(id)a1; - (const char *)UTF8StringForName:(id)a0; - (BOOL)addGraph:(id)a0 after:(id)a1 min:(double)a2 max:(double)a3; - (BOOL)addStatistic:(id)a0 after:(id)a1 color:(unsigned int)a2 tolerance:(double)a3 graph:(id)a4; - (double)incrementStatistic:(id)a0 value:(double)a1; - (void)setStatistic:(id)a0 value:(double)a1; - (void)updateLabel:(id)a0 value:(id)a1; @end