@class NSArray, TSCH3DVector; @interface TSCH3DTexturesMaterial : TSCH3DMaterial { TSCH3DVector *_color; NSArray *_textures; NSArray *_tilings; } @property (nonatomic) struct tvec4<float> { union { float x0; float x1; float x2; } x0; union { float x0; float x1; float x2; } x1; union { float x0; float x1; float x2; } x2; union { float x0; float x1; float x2; } x3; } color; + (id)instanceWithArchive:(const void *)a0 unarchiver:(id)a1; - (id)textures; - (id)init; - (unsigned long long)hash; - (void).cxx_destruct; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (BOOL)hasCompleteData; - (id)initWithArchive:(const void *)a0 unarchiver:(id)a1; - (void)didInitFromSOS; - (void)saveToArchive:(void *)a0 archiver:(id)a1; - (id)variableTexture; - (id)tilings; - (void)addTexture:(id)a0 tiling:(id)a1; - (id)firstTexture; - (id)firstTiling; - (unsigned long long)textureCount; - (id)textureEnumerator; @end