@class _UIFeedback; @protocol _UIFeedbackContinuousPlayable, _UIFeedbackDiscretePlayable; @interface _UIDragFeedbackGeneratorConfiguration : _UIFeedbackGeneratorUserInteractionDrivenConfiguration @property (retain, nonatomic) _UIFeedback<_UIFeedbackContinuousPlayable> *interactionProgressingFeedback; @property (retain, nonatomic) _UIFeedback<_UIFeedbackDiscretePlayable> *interactionUpdatedFeedback; @property (retain, nonatomic) _UIFeedback<_UIFeedbackDiscretePlayable> *targetUpdatedFeedback; @property (nonatomic) double progressingFeedbackDelay; + (id)defaultConfiguration; - (id)feedbackKeyPaths; - (void).cxx_destruct; - (long long)requiredSupportLevel; - (BOOL)isEqual:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end