@class NSUUID, UIWindow, UITouch; @interface UIKBTouchState : NSObject <NSCopying> @property (readonly, nonatomic) double timestamp; @property (readonly, nonatomic) long long phase; @property (readonly, nonatomic) UIWindow *window; @property (readonly, nonatomic) struct CGPoint { double x; double y; } locationInWindow; @property (readonly, nonatomic) double pathMajorRadius; @property (readonly, nonatomic) unsigned long long pathIndex; @property (readonly, nonatomic) NSUUID *touchUUID; @property (readonly, nonatomic) unsigned long long tapCount; @property (readonly, nonatomic) long long inputSource; @property (readonly, weak, nonatomic) UITouch *uiTouch; + (void)releaseUUIDForTouch:(id)a0; + (id)touchForTouchUUID:(id)a0; + (id)touchStateForTouch:(id)a0; + (id)touchStateForTouchUUID:(id)a0 withTimestamp:(double)a1 phase:(long long)a2 location:(struct CGPoint { double x0; double x1; })a3 pathIndex:(unsigned char)a4 inView:(id)a5; + (id)touchUUIDForTouch:(id)a0; + (id)touchUUIDsForTouches:(id)a0; + (id)touchesForTouchUUIDs:(id)a0; - (id)description; - (void).cxx_destruct; - (struct CGPoint { double x0; double x1; })locationInView:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; @end