@class NSDictionary, NSString, NSMutableDictionary; @interface IKPlayerStateChangeEventUserInfo : NSObject <IKPlayerEventMarshaling> { NSMutableDictionary *_mutableProperties; } @property (readonly, nonatomic) long long state; @property (readonly, nonatomic) long long oldState; @property (nonatomic) double duration; @property (nonatomic) double elapsedTime; @property (nonatomic) double rate; @property (readonly, nonatomic) NSDictionary *properties; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (long long)stateForStateName:(id)a0; + (id)stateNameForState:(long long)a0; - (void)setObject:(id)a0 forKeyedSubscript:(id)a1; - (id)initWithState:(long long)a0; - (void).cxx_destruct; - (id)objectForKeyedSubscript:(id)a0; - (id)initWithState:(long long)a0 oldState:(long long)a1; @end