@class UIColor, SKTexture, NSDictionary, NSString, SKLightNode, SKShader, SKWarpGeometry; @interface SKSpriteNode : SKNode <SKWarpable> { void *_skcSpriteNode; SKLightNode *_light; } @property (nonatomic) BOOL shouldRepeatTexture; @property (nonatomic) struct CGSize { double x0; double x1; } repeatTextureSize; @property (retain, nonatomic) SKTexture *texture; @property (retain, nonatomic) SKTexture *normalTexture; @property (nonatomic) unsigned int lightingBitMask; @property (nonatomic) unsigned int shadowCastBitMask; @property (nonatomic) unsigned int shadowedBitMask; @property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } centerRect; @property (nonatomic) double colorBlendFactor; @property (retain, nonatomic) UIColor *color; @property (nonatomic) long long blendMode; @property (nonatomic) struct CGPoint { double x0; double x1; } anchorPoint; @property (nonatomic) struct CGSize { double x0; double x1; } size; @property (retain, nonatomic) SKShader *shader; @property (copy, nonatomic) NSDictionary *attributeValues; @property (retain, nonatomic) SKWarpGeometry *warpGeometry; @property (nonatomic) long long subdivisionLevels; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (BOOL)supportsSecureCoding; + (id)debugHierarchyPropertyDescriptions; + (id)debugHierarchyValueForPropertyWithName:(id)a0 onObject:(id)a1 outOptions:(id *)a2 outError:(id *)a3; + (id)spriteNodeWithColor:(id)a0 size:(struct CGSize { double x0; double x1; })a1; + (id)spriteNodeWithImageNamed:(id)a0; + (id)spriteNodeWithImageNamed:(id)a0 normalMapped:(BOOL)a1; + (id)spriteNodeWithTexture:(id)a0; + (id)spriteNodeWithTexture:(id)a0 normalMap:(id)a1; + (id)spriteNodeWithTexture:(id)a0 size:(struct CGSize { double x0; double x1; })a1; - (id)init; - (void)encodeWithCoder:(id)a0; - (id)copy; - (void)setBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)initWithImageNamed:(id)a0; - (BOOL)isEqualToNode:(id)a0; - (id)initWithTexture:(id)a0; - (void)_didMakeBackingNode; - (void *)_makeBackingNode; - (BOOL)_pathFromTextureToPoints:(void **)a0 outSize:(unsigned long long *)a1 accuracy:(float)a2; - (id)initWithColor:(id)a0 size:(struct CGSize { double x0; double x1; })a1; - (id)initWithTexture:(id)a0 color:(id)a1 size:(struct CGSize { double x0; double x1; })a2; - (BOOL)repeatTexture; - (void)scaleToSize:(struct CGSize { double x0; double x1; })a0; - (void)setRepeatTexture:(BOOL)a0; - (void)setValue:(id)a0 forAttributeNamed:(id)a1; - (id)valueForAttributeNamed:(id)a0; @end