@interface SKRotate : SKAction { struct SKCRotate { void /* function */ **x0; unsigned int x1; float x2; id /* block */ x3; id x4; BOOL x5; double x6; double x7; float x8; float x9; double x10; BOOL x11; BOOL x12; id /* block */ x13; long long x14; float x15; float x16; float x17; float x18; float x19; float x20; float x21; float x22; float x23; float x24; float x25; float x26; float x27; float x28; BOOL x29; BOOL x30; BOOL x31; BOOL x32; BOOL x33; BOOL x34; } *_mycaction; } + (BOOL)supportsSecureCoding; + (id)rotateByAngle:(double)a0 duration:(double)a1; + (id)rotateByX:(double)a0 duration:(double)a1; + (id)rotateByX:(double)a0 y:(double)a1 z:(double)a2 duration:(double)a3; + (id)rotateByY:(double)a0 duration:(double)a1; + (id)rotateToAngle:(double)a0 duration:(double)a1; + (id)rotateToAngle:(double)a0 duration:(double)a1 shortestUnitArc:(BOOL)a2; + (id)rotateToX:(double)a0 duration:(double)a1; + (id)rotateToX:(double)a0 y:(double)a1 z:(double)a2 duration:(double)a3; + (id)rotateToY:(double)a0 duration:(double)a1; - (id)init; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (id)reversedAction; @end