@class NSArray; @interface SKAnimate : SKAction { void *_mycaction; NSArray *_textures; } @property (nonatomic) double timePerFrame; + (BOOL)supportsSecureCoding; + (id)animateWithNormalTextures:(id)a0 timePerFrame:(double)a1 resize:(BOOL)a2 restore:(BOOL)a3; + (id)animateWithTextures:(id)a0 timePerFrame:(double)a1 resize:(BOOL)a2 restore:(BOOL)a3; - (id)init; - (void)encodeWithCoder:(id)a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)setDuration:(double)a0; - (id)reversedAction; @end