@interface SBFMutablePhysicalButtonSceneTarget : SBFPhysicalButtonSceneTarget + (id)targetWithScene:(id)a0; + (id)targetWithSceneIdentity:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (void)addButtonTarget:(id)a0; - (void)removeButtonTargetForButton:(unsigned long long)a0; @end