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@interface SBFMutablePhysicalButtonSceneTarget : SBFPhysicalButtonSceneTarget

+ (id)targetWithScene:(id)a0;
+ (id)targetWithSceneIdentity:(id)a0;

- (id)copyWithZone:(struct _NSZone { } *)a0;
- (void)addButtonTarget:(id)a0;
- (void)removeButtonTargetForButton:(unsigned long long)a0;

@end