@interface SCNFloor : SCNGeometry { unsigned char _isPresentationInstance : 1; unsigned char _usesCustomScaleFactor : 1; float _reflectivity; float _reflectionFalloffStart; float _reflectionFalloffEnd; unsigned long long _reflectionCategoryBitMask; double _width; double _length; float _reflectionResolutionScaleFactor; unsigned long long _reflectionSampleCount; } @property (nonatomic) double reflectivity; @property (nonatomic) double reflectionFalloffStart; @property (nonatomic) double reflectionFalloffEnd; @property (nonatomic) unsigned long long reflectionCategoryBitMask; @property (nonatomic) double width; @property (nonatomic) double length; @property (nonatomic) double reflectionResolutionScaleFactor; + (BOOL)supportsSecureCoding; + (id)floor; - (id)init; - (void)dealloc; - (double)height; - (void)setHeight:(double)a0; - (void)encodeWithCoder:(id)a0; - (id)initWithCoder:(id)a0; - (id)copyWithZone:(struct _NSZone { } *)a0; - (struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } *)__createCFObject; - (void)_customDecodingOfSCNFloor:(id)a0; - (void)_syncObjCModel; - (id)copyAnimationChannelForKeyPath:(id)a0 animation:(id)a1; - (struct __C3DFloor { struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } x0; float x1; float x2; float x3; float x4; int x5; float x6; float x7; float x8; unsigned long long x9; } *)floorRef; - (id)initWithFloorGeometryRef:(struct __C3DFloor { struct __C3DGeometry { struct __C3DEntity { struct __CFRuntimeBase { unsigned long long x0; _Atomic unsigned long long x1; } x0; void *x1; struct __CFString *x2; struct __CFString *x3; struct __CFDictionary *x4; struct __C3DScene *x5; long long x6; } x0; struct __C3DMesh *x1; struct __C3DMaterial *x2; struct __CFArray *x3; struct __CFSet *x4; struct __CFArray *x5; struct *x6; unsigned char x7 : 1; void /* function */ *x8; struct { unsigned char x0; BOOL x1; struct { BOOL x0; unsigned char x1; unsigned char x2; unsigned char x3; } x2; struct __C3DMeshElement *x3; struct __C3DMeshSource *x4; struct __C3DMesh *x5; void *x6; void *x7; } x9; struct { unsigned char x0; float x1; unsigned int x2; unsigned char x3; union { struct { float x0; float x1; } x0; struct { float x0; } x1; struct { float x0; } x2; struct { unsigned char x0; unsigned char x1 : 1; unsigned char x2 : 1; } x3; } x4; } x10; unsigned char x11; } x0; float x1; float x2; float x3; float x4; int x5; float x6; float x7; float x8; unsigned long long x9; } *)a0; - (double)reflectionFallOffEnd; - (double)reflectionFallOffStart; - (unsigned long long)reflectionSampleCount; - (void)setReflectionFallOffEnd:(double)a0; - (void)setReflectionFallOffStart:(double)a0; - (void)setReflectionSampleCount:(unsigned long long)a0; @end