@interface RoomPlan.SceneShaderRenderer : _TtCs12_SwiftObject { void /* unknown type, empty encoding */ device; void /* unknown type, empty encoding */ frameProcessor; void /* unknown type, empty encoding */ $__lazy_storage_$_frameUniformsBuffer; void /* unknown type, empty encoding */ $__lazy_storage_$_depthConstantsBuffer; void /* unknown type, empty encoding */ commandQueue; void /* unknown type, empty encoding */ occlusionPipelineState; void /* unknown type, empty encoding */ compositingPipelineState; void /* unknown type, empty encoding */ occlusionCompositingPipelineState; void /* unknown type, empty encoding */ textureCache; void /* unknown type, empty encoding */ outputOcclusionTexture; void /* unknown type, empty encoding */ outputBloomTexture; void /* unknown type, empty encoding */ mpsCopyAllocator; } @end