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@interface RoomPlan.SceneShaderRenderer : _TtCs12_SwiftObject {
    void /* unknown type, empty encoding */ device;
    void /* unknown type, empty encoding */ frameProcessor;
    void /* unknown type, empty encoding */ $__lazy_storage_$_frameUniformsBuffer;
    void /* unknown type, empty encoding */ $__lazy_storage_$_depthConstantsBuffer;
    void /* unknown type, empty encoding */ commandQueue;
    void /* unknown type, empty encoding */ occlusionPipelineState;
    void /* unknown type, empty encoding */ compositingPipelineState;
    void /* unknown type, empty encoding */ occlusionCompositingPipelineState;
    void /* unknown type, empty encoding */ textureCache;
    void /* unknown type, empty encoding */ outputOcclusionTexture;
    void /* unknown type, empty encoding */ outputBloomTexture;
    void /* unknown type, empty encoding */ mpsCopyAllocator;
}

@end