@interface RealityKit.__RKFadeSceneAction : RealityKit.__RKEntityAction { void /* unknown type, empty encoding */ targetOpacity; void /* unknown type, empty encoding */ duration; } - (id)copyWithZone:(void *)a0; @end
@interface RealityKit.__RKFadeSceneAction : RealityKit.__RKEntityAction { void /* unknown type, empty encoding */ targetOpacity; void /* unknown type, empty encoding */ duration; } - (id)copyWithZone:(void *)a0; @end