@class NSArray, PXGMetalRenderPassState; @protocol MTLDevice, MTLBuffer; @interface PXGMetalRenderState : NSObject { struct { struct { void /* unknown type, empty encoding */ columns[4]; } viewMatrix; struct { void /* unknown type, empty encoding */ columns[4]; } projectionMatrix; struct { void /* unknown type, empty encoding */ columns[4]; } viewProjectionMatrix; struct { void /* unknown type, empty encoding */ columns[4]; } billboardMatrix; void /* unknown type, empty encoding */ renderOrigin; float screenScale; } _uniforms; } @property (readonly, nonatomic) id<MTLDevice> device; @property (readonly, nonatomic) struct { struct { void /* unknown type, empty encoding */ x0[4]; } x0; struct { void /* unknown type, empty encoding */ x0[4]; } x1; struct { void /* unknown type, empty encoding */ x0[4]; } x2; struct { void /* unknown type, empty encoding */ x0[4]; } x3; float x4; } *uniforms; @property (nonatomic) const struct { unsigned char x0; unsigned char x1; float x2; long long x3; unsigned short x4; unsigned char x5; } *spriteInfos; @property (nonatomic) const struct { struct { double x0; double x1; double x2; } x0; } *originalSpriteGeometries; @property (readonly, nonatomic) PXGMetalRenderPassState *currentRenderPassState; @property (retain, nonatomic) NSArray *textures; @property (retain, nonatomic) NSArray *captureSpriteTextures; @property (readonly, nonatomic) const struct { unsigned int x0; } *spriteEntities; @property (readonly, nonatomic) const struct { float x0; float x1; float x2; } *spriteGeometries; @property (readonly, nonatomic) const struct { float x0; struct { union { struct { float x0; float x1; float x2; float x3; } x0; float x1[4]; } x0; } x1; float x2; float x3; float x4; float x5; unsigned short x6; unsigned char x7; float x8; struct { void /* unknown type, empty encoding */ x0[4]; } x9; } *spriteStyles; @property (readonly, nonatomic) id<MTLBuffer> spriteEntitiesBuffer; @property (readonly, nonatomic) id<MTLBuffer> spriteGeometriesBuffer; @property (readonly, nonatomic) id<MTLBuffer> spriteStylesBuffer; @property (readonly, nonatomic) id<MTLBuffer> resizableCapInsetsBuffer; - (struct { float x0; float x1; float x2; float x3; } *)resizableCapInsetsBufferWithCount:(long long)a0; - (void)prepareForReuse; - (struct { float x0; struct { union { struct { float x0; float x1; float x2; float x3; } x0; float x1[4]; } x0; } x1; float x2; float x3; float x4; float x5; unsigned short x6; unsigned char x7; float x8; struct { void /* unknown type, empty encoding */ x0[4]; } x9; } *)spriteStylesBufferWithCount:(long long)a0; - (id)_resizedBufferIfNeeded:(id)a0 neededLength:(long long)a1; - (id)description; - (struct { float x0; float x1; float x2; } *)spriteGeometriesBufferWithCount:(long long)a0; - (id)initWithDevice:(id)a0; - (void).cxx_destruct; - (void)prepareForCommit; - (struct { unsigned int x0; } *)spriteEntitiesBufferWithCount:(long long)a0; - (id)renderPassStateForSpriteCount:(long long)a0; @end