@class NSString, NSArray, PHASEEngine, PHASESoundEventNodeAsset; @interface PHASESoundPrototype : NSObject { PHASEEngine *_engine; PHASESoundEventNodeAsset *_programmaticAPIAsset; } @property (retain) NSString *assetUID; @property (readonly) NSArray *mixerInformation; @property (copy) NSString *assetIdentifier; + (id)new; - (id)init; - (void)dealloc; - (void).cxx_destruct; - (id)assetUID; - (void)deRegister; - (id)initWithEngine:(id)a0 actionTreeRootNode:(id)a1 error:(id *)a2; - (id)initWithEngine:(id)a0 actionTreeRootNode:(id)a1 outError:(id *)a2; - (id)initWithEngine:(id)a0 registeredActionTreeIdentifier:(id)a1 error:(id *)a2; - (id)initWithEngine:(id)a0 registeredActionTreeUID:(id)a1 outError:(id *)a2; - (id)mixerInformation; - (void)setAssetUID:(id)a0; @end