@interface OADPoint3D : NSObject <NSCopying> { float mX; float mY; float mZ; } - (float)x; - (unsigned long long)hash; - (float)y; - (id)initWithX:(float)a0 y:(float)a1 z:(float)a2; - (id)description; - (BOOL)isEqual:(id)a0; - (float)z; - (id)copyWithZone:(struct _NSZone { } *)a0; @end