@class NSArray, NSPointerArray, NURenderNode, NSMutableArray, NSObject; @protocol OS_dispatch_queue; @interface NURenderContext : NSObject { NSPointerArray *_jobs; NSMutableArray *_rateLimitedJobs; NSObject<OS_dispatch_queue> *_queue; } @property (readonly) NSArray *jobs; @property (readonly) long long jobCount; @property (retain) NURenderNode *lastPrepareNode; @property (retain) NURenderNode *lastRenderNode; @property unsigned long long nextRenderTime; @property double minimumRenderInterval; @property BOOL shouldCoalesceUpdates; @property (readonly, nonatomic) long long purpose; - (id)initWithPurpose:(long long)a0; - (id)init; - (void)removeJob:(id)a0; - (void)addJob:(id)a0; - (void).cxx_destruct; - (void)_removeJob:(id)a0; - (id)debugDescription; - (void)cancelAllRequests; - (void)_cancelAllJobs; - (id)_dequeueRateLimitedJob; - (void)_enqueueRateLimitedJob:(id)a0; - (void)_jobFinished:(id)a0; - (void)cancelAllJobs; - (id)dequeueRateLimitedJob; - (void)enqueueRateLimitedJob:(id)a0; - (void)updateNextRenderTimeFromTime:(unsigned long long)a0; @end