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@interface PVColorCorrectEffect : PVHeliumEffect {
    int _look;
}

+ (void)registerEffects;

- (struct HGRef<HGNode> { struct HGNode *x0; })hgNodeForTime:(struct { long long x0; int x1; unsigned int x2; long long x3; })a0 inputs:(const void *)a1 renderer:(const void *)a2 igContext:(struct HGRef<PVInstructionGraphContext> { struct PVInstructionGraphContext *x0; })a3;

@end