@interface FigFCRCALayerOutputNodeLayer : FigBaseCALayer { struct OpaqueFigCaptionRendererCALayerOutputNodeLayerInternal { id x0; struct CGImage *x1; double x2; id x3; id x4; BOOL x5; } *layerInternal; } - (void)setWindowOpacity:(double)a0; - (void)setPosition:(struct CGPoint { double x0; double x1; })a0; - (id)init; - (void)dealloc; - (id)actionForLayer:(id)a0 forKey:(id)a1; - (void)addAnimation:(id)a0 forKey:(id)a1; - (void)setCornerRadius:(double)a0; - (void)setContents:(id)a0; - (void)setBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)_addPositionAnimationToLayer:(id)a0 usingAnimation:(id)a1 forKey:(id)a2; - (void)setNodeSeparated:(BOOL)a0; - (void)setNodeOptions:(id)a0 forKeyPath:(id)a1; - (void)_addBoundsAnimationToLayer:(id)a0 usingAnimation:(id)a1 forKey:(id)a2; @end