@interface VCPCNNPoolingBlock : VCPCNNBlock { int _px; int _py; int _chunk; } + (id)poolingBlockWithPoolX:(int)a0 poolY:(int)a1 chunk:(int)a2; - (int)forward; - (BOOL)useGPU; - (id)initWithParameters:(int)a0 poolY:(int)a1 chunk:(int)a2; - (int)constructBlock:(id)a0 context:(id)a1; - (BOOL)supportGPU; @end