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@interface MeasureFoundation.OverlayMetalScene : MeasureFoundation.MetalScene {
    void /* unknown type, empty encoding */ kLocalPointCloudSize;
    void /* unknown type, empty encoding */ kWorldPointCloudSize;
    void /* unknown type, empty encoding */ $__lazy_storage_$_localNode;
    void /* unknown type, empty encoding */ $__lazy_storage_$_worldNode;
    void /* unknown type, empty encoding */ $__lazy_storage_$_adNode;
    void /* unknown type, empty encoding */ viewport;
    void /* unknown type, empty encoding */ depthProcessor;
    void /* unknown type, empty encoding */ adProcessor;
    void /* unknown type, empty encoding */ orientation;
    void /* unknown type, empty encoding */ uniformsBuffer;
    void /* unknown type, empty encoding */ projectionMatrix;
}

@end