@interface MeasureFoundation.OverlayMetalScene : MeasureFoundation.MetalScene { void /* unknown type, empty encoding */ kLocalPointCloudSize; void /* unknown type, empty encoding */ kWorldPointCloudSize; void /* unknown type, empty encoding */ $__lazy_storage_$_localNode; void /* unknown type, empty encoding */ $__lazy_storage_$_worldNode; void /* unknown type, empty encoding */ $__lazy_storage_$_adNode; void /* unknown type, empty encoding */ viewport; void /* unknown type, empty encoding */ depthProcessor; void /* unknown type, empty encoding */ adProcessor; void /* unknown type, empty encoding */ orientation; void /* unknown type, empty encoding */ uniformsBuffer; void /* unknown type, empty encoding */ projectionMatrix; } @end