@class UIColor; @interface _MKBezierPathView : UIView { UIColor *_fillColor; UIColor *_strokeColor; } + (Class)layerClass; + (struct CGPath { } *)_createPathForBalloonRadius:(double)a0 tailLength:(double)a1; + (struct CGPath { } *)_createSmoothTransitionPathForBalloonRadius:(double)a0 tailLength:(double)a1; - (void)setFillColor:(id)a0; - (void)_dynamicUserInterfaceTraitDidChange; - (void)setPath:(struct CGPath { } *)a0; - (BOOL)pointInside:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (BOOL)containsPoint:(struct CGPoint { double x0; double x1; })a0; - (id)initWithBalloonRadius:(double)a0 tailLength:(double)a1 smoothTailTransition:(BOOL)a2; - (id)initWithOvalInSize:(struct CGSize { double x0; double x1; })a0; - (void)setPath:(struct CGPath { } *)a0 duration:(double)a1; - (void)setStrokeColor:(id)a0 width:(double)a1; @end