@class NSString, SBWindowScene; @interface _SBDefaultSceneEntityFrameProvider : NSObject <SBLayoutStateTransitionSceneEntityFrameProvider> @property (weak, nonatomic) SBWindowScene *windowScene; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)initWithWindowScene:(id)a0; - (struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })sceneEntityFrameForWorkspaceEntity:(id)a0 inLayoutState:(id)a1; - (void).cxx_destruct; @end