@class NSString, FBSDisplayIdentity; @protocol SBLayoutStateSceneIdentityProviderDataSource; @interface SBLayoutStateSceneIdentityProvider : NSObject <SBApplicationSceneIdentityProviding> { FBSDisplayIdentity *_displayIdentity; } @property (weak, nonatomic) id<SBLayoutStateSceneIdentityProviderDataSource> dataSource; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; - (id)sceneIdentityForApplication:(id)a0 uniqueIdentifier:(id)a1 targetContentIdentifier:(id)a2; - (id)sceneIdentityForApplication:(id)a0 targetContentIdentifier:(id)a1 allowCanMatches:(BOOL)a2 preferNewScene:(BOOL)a3 allowSceneCreation:(BOOL)a4 visibleIdentifiers:(id)a5 preferredDisplay:(id)a6; - (id)sceneIdentityForApplication:(id)a0 excludingIdentifiers:(id)a1; - (id)sceneIdentityForApplication:(id)a0 uniqueIdentifier:(id)a1 targetContentIdentifier:(id)a2 sceneSessionRole:(id)a3; - (id)sceneIdentityForApplication:(id)a0 uniqueIdentifier:(id)a1; - (id)sceneIdentityForApplication:(id)a0; - (id)sceneIdentityForApplication:(id)a0 targetContentIdentifier:(id)a1; - (id)sceneIdentityForApplication:(id)a0 targetContentIdentifier:(id)a1 allowCanMatches:(BOOL)a2 preferNewScene:(BOOL)a3 visibleIdentifiers:(id)a4; - (id)sceneIdentityForApplication:(id)a0 createPrimaryIfRequired:(BOOL)a1 sceneSessionRole:(id)a2; - (id)_identifierForApplication:(id)a0; - (void).cxx_destruct; - (id)_sceneIdentityForApplication:(id)a0 uniqueIdentifier:(id)a1 targetContentIdentifier:(id)a2 allowCanMatches:(BOOL)a3 preferNewScene:(BOOL)a4 allowSceneCreation:(BOOL)a5 visibleIdentifiers:(id)a6 excludingIdentifiers:(id)a7 sceneSessionRole:(id)a8 preferredDisplay:(id)a9; - (id)newSceneIdentityForApplication:(id)a0; - (id)initWithDisplayIdentity:(id)a0; @end