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@interface SBFluidSwitcherItemContainerLayer : CALayer {
    struct CGPoint { double x; double y; } _previousPosition;
    struct CATransform3D { double m11; double m12; double m13; double m14; double m21; double m22; double m23; double m24; double m31; double m32; double m33; double m34; double m41; double m42; double m43; double m44; } _previousTransform;
}

@property (nonatomic) BOOL positionAnimationsBeginFromModelState;
@property (nonatomic) BOOL transformAnimationsAreLegacyCounterRotations;

- (void)setTransform:(struct CATransform3D { double x0; double x1; double x2; double x3; double x4; double x5; double x6; double x7; double x8; double x9; double x10; double x11; double x12; double x13; double x14; double x15; })a0;
- (void)setPosition:(struct CGPoint { double x0; double x1; })a0;
- (id)init;
- (void)addAnimation:(id)a0 forKey:(id)a1;

@end