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@interface VisionKitInternal.StickerComicVignetteAndQuantizeShader : VisionKitInternal.StickerComicOneInputShader {
    void /* unknown type, empty encoding */ mode;
    void /* unknown type, empty encoding */ vignetteCenter;
    void /* unknown type, empty encoding */ vignetteColor;
    void /* unknown type, empty encoding */ vignetteStart;
    void /* unknown type, empty encoding */ vignetteEnd;
    void /* unknown type, empty encoding */ numLevels;
    void /* unknown type, empty encoding */ numLevelsRecip;
}

@end