@class NSMutableDictionary, NSObject; @protocol OS_dispatch_queue; @interface BRInterface : NSObject { NSMutableDictionary *_timestampDict; } @property (readonly, nonatomic) BOOL isReady; @property (readonly, nonatomic) NSObject<OS_dispatch_queue> *queue; @property (readonly, nonatomic) unsigned long long maxAssetSlots; @property (readonly, nonatomic) unsigned long long unusedAssetSlots; @property (readonly, nonatomic) id propertyList; + (id)interface; + (id)interfaces; - (id)init; - (void)dealloc; - (BOOL)enableStates:(id)a0 error:(id *)a1; - (id)description; - (BOOL)playState:(unsigned long long)a0 forSpeed:(unsigned long long)a1 error:(id *)a2; - (BOOL)setConfigs:(id)a0 withAssets:(id)a1 forStates:(id)a2 error:(id *)a3; - (void)scheduleReadyNotificationWithBlock:(id /* block */)a0; - (BOOL)disableStates:(id)a0 clearAsset:(BOOL)a1 error:(id *)a2; - (BOOL)setGlobalConfigs:(id)a0 error:(id *)a1; - (void)timestampWithLabel:(id)a0; @end