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@class GCController, NSString, GCMotion, GCObjectPool, NSMutableDictionary, GCControllerElement, NSDictionary, NSMutableSet, NSObject, GCSProfile;
@protocol NSObject, NSSecureCoding, GCSystemGestureComponent, GCDevice, OS_dispatch_queue, NSCopying;

@interface GCPhysicalInputProfile : NSObject <GCNamedProfile, _GCGamepadEventSink, GCControllerComponent> {
    long long _inlineRefcount;
    GCObjectPool *pool;
    GCObjectPool *weakPool;
    BOOL pooled;
    id<GCDevice> _device;
    id _gamepadEventObservation;
    GCMotion *_motion;
    id /* block */ _valueDidChangedHandler;
    GCControllerElement *_remappedElements[45];
    NSMutableSet *_allGestureAwareButtons;
    NSDictionary *_physicalInputNameToElementAlias;
    NSDictionary *_elementAliasToPhysicalInputNames;
    id<GCSystemGestureComponent> _systemGestureComponent;
    NSObject<OS_dispatch_queue> *_syntheticDeviceHandlerQueue;
    id /* block */ _syntheticDeviceElementValueChangedHandler;
}

@property (readonly) NSString *name;
@property (retain) GCMotion *_motion;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property (retain) NSObject<OS_dispatch_queue> *syntheticDeviceHandlerQueue;
@property (copy) id /* block */ syntheticDeviceElementValueChangedHandler;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;
@property (copy, nonatomic) id /* block */ thumbstickUserIntentHandler;
@property (retain, nonatomic) GCSProfile *settingsProfile;
@property (nonatomic) BOOL hasRemappedElements;
@property (readonly) NSObject<OS_dispatch_queue> *handlerQueue;
@property double lastEventTimestamp;
@property (readonly, nonatomic) NSMutableSet *_topLevelElements;
@property (readonly, nonatomic) NSMutableSet *_topLevelButtons;
@property (readonly, nonatomic) NSMutableSet *_topLevelDirectionPads;
@property (readonly, nonatomic) NSMutableSet *_topLevelTouchpads;
@property (weak, nonatomic) id<GCDevice> device;
@property (readonly, weak, nonatomic) GCController *controller;
@property (nonatomic) unsigned long long glyphFlags;
@property (copy, nonatomic) id /* block */ valueDidChangeHandler;
@property (readonly, nonatomic) NSMutableDictionary *elements;
@property (readonly, nonatomic) NSMutableDictionary *buttons;
@property (readonly, nonatomic) NSMutableDictionary *axes;
@property (readonly, nonatomic) NSMutableDictionary *dpads;
@property (readonly, nonatomic) NSMutableDictionary *touchpads;
@property (readonly, nonatomic) NSMutableSet *allElements;
@property (readonly, nonatomic) NSMutableSet *allButtons;
@property (readonly, nonatomic) NSMutableSet *allAxes;
@property (readonly, nonatomic) NSMutableSet *allDpads;
@property (readonly, nonatomic) NSMutableSet *allTouchpads;
@property (readonly) id<NSObject, NSCopying, NSSecureCoding> identifier;
@property (readonly) unsigned long long hash;
@property (readonly) Class superclass;
@property (readonly, copy) NSString *description;
@property (readonly, copy) NSString *debugDescription;

- (id)retain;
- (id)capture;
- (id)initWithIdentifier:(id)a0;
- (void)setController:(id)a0;
- (id)init;
- (unsigned long long)retainCount;
- (id)initWithController:(id)a0;
- (BOOL)_tryRetain;
- (unsigned int)sampleRate;
- (void).cxx_destruct;
- (BOOL)_isDeallocating;
- (id)objectForKeyedSubscript:(id)a0;
- (oneway void)release;
- (void)setPlayerIndex:(long long)a0;
- (id)productCategory;
- (void)setGamepadEventSource:(id)a0;
- (void)appDidBecomeActive;
- (id)_buttonWithDescription:(id)a0;
- (id)_buttonWithInfo:(struct { id x0; BOOL x1; BOOL x2; union { struct { int x0; BOOL x1; float x2; long long x3; } x0; struct { int x0; int x1; int x2; int x3; } x1; } x3; int x4; BOOL x5; BOOL x6; BOOL x7; id x8; id x9; })a0;
- (id)_cursorWithInfo:(struct { id x0; BOOL x1; BOOL x2; union { struct { int x0; BOOL x1; float x2; long long x3; } x0; struct { int x0; int x1; int x2; int x3; } x1; } x3; int x4; BOOL x5; BOOL x6; BOOL x7; id x8; id x9; })a0;
- (id)_directionPadWithDescription:(id)a0;
- (id)_directionPadWithInfo:(struct { id x0; BOOL x1; BOOL x2; union { struct { int x0; BOOL x1; float x2; long long x3; } x0; struct { int x0; int x1; int x2; int x3; } x1; } x3; int x4; BOOL x5; BOOL x6; BOOL x7; id x8; id x9; })a0;
- (id)_keyboardButtonWithInfo:(struct { id x0; BOOL x1; BOOL x2; union { struct { int x0; BOOL x1; float x2; long long x3; } x0; struct { int x0; int x1; int x2; int x3; } x1; } x3; int x4; BOOL x5; BOOL x6; BOOL x7; id x8; id x9; })a0;
- (void)_legacy_handleEvent:(struct __IOHIDEvent { } *)a0;
- (void)_receivedEvent;
- (void)_receivedEventWithTimestamp:(unsigned long long)a0;
- (void)_registerAxis:(id)a0;
- (void)_registerButton:(id)a0;
- (void)_registerDirectionPad:(id)a0;
- (void)_registerTopLevelButton:(id)a0;
- (void)_registerTopLevelDirectionPad:(id)a0;
- (void)_registerTopLevelTouchpad:(id)a0;
- (void)_registerTouchpad:(id)a0;
- (id)_touchpadWithInfo:(struct { id x0; BOOL x1; BOOL x2; union { struct { int x0; BOOL x1; float x2; long long x3; } x0; struct { int x0; int x1; int x2; int x3; } x1; } x3; int x4; BOOL x5; BOOL x6; BOOL x7; id x8; id x9; })a0;
- (void)_triggerValueChangedHandlerForElement:(id)a0 queue:(id)a1;
- (void)_triggerValueChangedHandlerForElements:(id)a0 queue:(id)a1;
- (void)appWillResignActive;
- (void)applyGestureSettingsToButton:(id)a0 withSettings:(id)a1;
- (void)applySettingsProfile:(id)a0;
- (void)applySystemGestureComponent:(id)a0;
- (id)initWithIdentifier:(id)a0 andPool:(id)a1;
- (id)mappedElementAliasForPhysicalInputName:(id)a0;
- (id)mappedPhysicalInputNamesForElementAlias:(id)a0;
- (void)registerPhysicalInputName:(id)a0 toElementAlias:(id)a1 withPhysicalToElementMapping:(id)a2 withElementToPhysicalMapping:(id)a3;
- (id)remappedElementForIndex:(long long)a0;
- (void)setButton:(id)a0 pressed:(BOOL)a1;
- (void)setButton:(id)a0 value:(double)a1;
- (void)setDpad:(id)a0 x:(double)a1 y:(double)a2;
- (void)setStateFromPhysicalInput:(id)a0;
- (void)setThumbstickUserIntentHandler:(id /* block */)a0 slidingWindowTotalDuration:(double)a1 slidingWindowSegmentDuration:(double)a2 deadzone:(double)a3 sensitivity:(int)a4;
- (BOOL)settingsProfile:(id)a0 differsFrom:(id)a1;
- (void)updateElementDeviceReferences;
- (void)updateSystemGesturesState:(id)a0;
- (id /* block */)valueChangedHandler;

@end