@interface GameCenterUI.GKMultiplayerViewControllerLayout : UICollectionViewFlowLayout { void /* unknown type, empty encoding */ type; } @property (nonatomic, readonly) struct CGSize { double x0; double x1; } collectionViewContentSize; @property (nonatomic, readonly) long long cellLayoutMode; + (struct UIEdgeInsets { double x0; double x1; double x2; double x3; })minimumContentInsetIn:(id)a0; - (BOOL)shouldInvalidateLayoutForBoundsChange:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)prepareLayout; - (id)init; - (id)initialLayoutAttributesForAppearingItemAtIndexPath:(id)a0; - (id)initWithCoder:(id)a0; @end