@class NSString; @interface GameCenterUI.GKMultiplayerPickerPlayerCell : UICollectionViewCell { void /* unknown type, empty encoding */ lockupView; } @property (class, nonatomic, readonly) NSString *reuseIdentifier; + (struct CGSize { double x0; double x1; })preferredSizeFitting:(struct CGSize { double x0; double x1; })a0 inTraitEnvironment:(id)a1; - (void)traitCollectionDidChange:(id)a0; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; - (void)applyWithPlayer:(id)a0 isCoreRecent:(BOOL)a1; @end