@interface GameCenterUI.BackgroundView : UIView { void /* unknown type, empty encoding */ backgroundStyle; void /* unknown type, empty encoding */ isHighlighted; void /* unknown type, empty encoding */ backgroundVisualEffectView; void /* unknown type, empty encoding */ backgroundHighlightView; void /* unknown type, empty encoding */ backgroundGradientLayer; } - (void)_dynamicUserInterfaceTraitDidChange; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (id)initWithCoder:(id)a0; @end