@interface GameCenterUI.AccessPointWindow : UIWindow { void /* unknown type, empty encoding */ accessPoint; void /* unknown type, empty encoding */ parent; void /* unknown type, empty encoding */ observations; void /* unknown type, empty encoding */ sinks; void /* unknown type, empty encoding */ rootView; void /* unknown type, empty encoding */ layoutView; void /* unknown type, empty encoding */ hostingView; void /* unknown type, empty encoding */ leadingConstraint; void /* unknown type, empty encoding */ trailingConstraint; void /* unknown type, empty encoding */ topConstraint; void /* unknown type, empty encoding */ bottomConstraint; void /* unknown type, empty encoding */ verticalOffset; void /* unknown type, empty encoding */ horizontalOffset; } - (id)initWithWindowScene:(id)a0; - (void)dealloc; - (BOOL)_canAffectStatusBarAppearance; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1; - (id)initWithContentRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (id)initWithCoder:(id)a0; @end