luxlabs header browser preview


@interface GameCenterUI.ASCLockupBatchPresenter : _TtCs12_SwiftObject {
    void /* unknown type, empty encoding */ batchState;
    void /* unknown type, empty encoding */ batchQueue;
    void /* unknown type, empty encoding */ lastFetchedIndex;
    void /* unknown type, empty encoding */ gameAdamIds;
    void /* unknown type, empty encoding */ batchSize;
    void /* unknown type, empty encoding */ lockupGroup;
    void /* unknown type, empty encoding */ lockupContext;
    void /* unknown type, empty encoding */ fetchedAdamIds;
    void /* unknown type, empty encoding */ pendingCacheRequests;
    void /* unknown type, empty encoding */ onBatchStateChange;
}

@end