@interface DYReplayControllerQueue : NSObject { struct queue<void (^)(), std::deque<void (^)()>> { struct deque<void (^)(), std::allocator<void (^)()>> { struct __split_buffer<void (^__strong *)(), std::allocator<void (^__strong *)()>> { id /* block */ **__first_; id /* block */ **__begin_; id /* block */ **__end_; struct __compressed_pair<void (^__strong **)(), std::allocator<void (^__strong *)()>> { id /* block */ **__value_; } __end_cap_; } __map_; unsigned long long __start_; struct __compressed_pair<unsigned long, std::allocator<void (^)()>> { unsigned long long __value_; } __size_; } c; } _blockQueue; } @property (readonly, nonatomic) unsigned long long count; - (void)clear; - (id)init; - (id).cxx_construct; - (void).cxx_destruct; - (void)dequeBlock; - (id /* block */)front; - (void)pushBlock:(id /* block */)a0; @end