@class MDLVertexDescriptor, NSMutableArray, NSString; @interface GLKMesh : NSObject @property (readonly, nonatomic) unsigned long long vertexCount; @property (readonly, nonatomic) NSMutableArray *vertexBuffers; @property (readonly, nonatomic) MDLVertexDescriptor *vertexDescriptor; @property (readonly, nonatomic) NSMutableArray *submeshes; @property (readonly, nonatomic) NSString *name; + (void)_createMeshesFromObject:(id)a0 newMeshes:(id)a1 sourceMeshes:(id)a2 error:(id *)a3; + (id)newMeshesFromAsset:(id)a0 sourceMeshes:(id *)a1 error:(id *)a2; - (void).cxx_destruct; - (id)initWithMesh:(id)a0 error:(id *)a1; @end