@interface GLKEffectPropertyConstantColor : GLKEffectProperty @property (nonatomic) unsigned char enabled; @property (nonatomic) union _GLKVector4 { struct { float x; float y; float z; float w; } ; struct { float r; float g; float b; float a; } ; struct { float s; float t; float p; float q; } ; float v[4]; } color; + (void)setStaticMasksWithVshRoot:(id)a0 fshRoot:(id)a1; - (id)init; - (void)dealloc; - (id)description; - (void)bind; - (void)dirtyAllUniforms; - (void)setShaderBindings; @end