@interface _NSCallStackArray : NSArray { void **_frames; unsigned long long _cnt; unsigned long long _ignore; char **_pcstrs; BOOL _wantSyms; } + (id)arrayWithFrames:(void **)a0 count:(unsigned long long)a1 symbols:(BOOL)a2; - (void)dealloc; - (id)descriptionWithLocale:(id)a0 indent:(unsigned long long)a1; - (id)objectAtIndex:(unsigned long long)a0; - (unsigned long long)_descriptionWithBuffer:(char *)a0 size:(long long)a1; - (unsigned long long)count; - (id)copyWithZone:(struct _NSZone { } *)a0; @end