@class NSNumber; @interface FRCFaceHandLegRectangle : NSObject @property (nonatomic) unsigned long long category; @property (nonatomic) struct CGRect { struct CGPoint { double x; double y; } origin; struct CGSize { double width; double height; } size; } boundingBox; @property (copy, nonatomic) NSNumber *roll; @property (copy, nonatomic) NSNumber *yaw; + (id)animalFaceRectangleWithBoundingBox:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; + (id)bodyRectangleWithCenter:(struct CGPoint { double x0; double x1; })a0 tip:(struct CGPoint { double x0; double x1; })a1 category:(unsigned long long)a2 frameAspectRatio:(float)a3; + (id)faceRectangleWithBoundingBox:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0 roll:(id)a1 yaw:(id)a2; + (id)handRectangleWithObservation:(id)a0; + (id)humanRectangleWithBoundingBox:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; @end