@class NSMutableDictionary, SKView; @interface DTSSceneView : UIView { BOOL _shouldDelayLayout; BOOL _didDelayLayout; SKView *_sceneView; } @property (nonatomic) BOOL shouldCullNonVisibleNodes; @property (nonatomic) BOOL ignoresSiblingOrder; @property (nonatomic) BOOL allowsTransparency; @property (nonatomic) BOOL paused; @property (nonatomic) long long preferredFramesPerSecond; @property (readonly) NSMutableDictionary *options; - (void)_updateLayout; - (void)_applicationWillEnterForeground; - (void)_applicationDidEnterBackground; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (void)layoutSubviews; - (void)_applicationDidBecomeActive; - (void)presentScene:(id)a0; @end