@interface CAMLevelCrosshair : UIView @property (nonatomic, getter=isHighlighted) BOOL highlighted; + (void)_drawCrosshairInContext:(struct CGContext { } *)a0 withBounds:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a1 strokeWidth:(double)a2 color:(id)a3; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void)drawRect:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (id)initWithCoder:(id)a0; - (void)_commonCAMLevelCrosshairInitialization; @end