@class NSString, BWPortraitAutoSuggest; @interface BWPearlPortraitSceneMonitorV2 : NSObject <BWPortraitSceneMonitor> { int _numberOfFramesToWaitForAEAndLTMToStabilize; float _sdofDepthQualitySmoothingFactor; float _luxLevelSmoothingFactor; int _numberOfDisabledFramesInARow; int _numberOfFramesToStayEnabledThreshold; unsigned short _sdofTooBrightLuxLevelThreshold; unsigned short _sdofTooBrightMaxLuxLevelThreshold; float _sdofTooBrightDepthQualityMinThreshold; float _sdofDepthQualityKCount; float _sdofTooCloseDepthDistanceThreshold; float _sdofTooFarDepthDistanceThreshold; float _sdofTooBrightTooFarDepthDistanceThreshold; int _sdofNumberOfFramesSinceLastFaceThreshold; float _stageTooBrightDepthQualityThreshold; float _stageTooCloseDepthDistanceThreshold; float _stageTooFarDepthDistanceThreshold; float _stageBackgroundTooFarDepthQualityThreshold; unsigned short _stageBackgroundTooFarLuxLevelThreshold; int _stageFaceNumberOfFramesSinceLastFaceThreshold; float _closeDepthDistanceAverage; float _sdofDepthQuality; float _sdofDepthQualityFiltered; float _stageDepthQuality; float _luxLevelFiltered; BOOL _aeStableAfterStartStreaming; int _sdofNumFramesSinceAEBecameStable; BOOL _depthSensorOccluded; BOOL _stageFaceDetected; int _numberOfFramesSinceLastFace; BOOL _stageFaceHasBeenSeen; int _stageMostRecentFacesCount; BOOL _autoSuggestEnabled; BWPortraitAutoSuggest *_autoSuggestMonitor; int _autoSuggestMaxThermalPressureLevel; int _autoSuggestMaxPeakPowerPressureLevel; } @property (nonatomic) BOOL shallowDepthOfFieldRenderingEnabled; @property (nonatomic) BOOL portraitSceneMonitoringRequiresStageThresholds; @property (readonly, nonatomic) float focusDistanceToMaxAllowedFocusDistanceRatio; @property (readonly) unsigned long long hash; @property (readonly) Class superclass; @property (readonly, copy) NSString *description; @property (readonly, copy) NSString *debugDescription; + (void)initialize; - (void)dealloc; - (void)focusScanDidComplete; - (id)initWithTuningParameters:(id)a0 attachDebugFrameStatistics:(BOOL)a1 portraitAutoSuggestEnabled:(BOOL)a2 shallowDepthOfFieldEnabled:(BOOL)a3; - (BOOL)resolveSDOFStatusWithSampleBuffer:(struct opaqueCMSampleBuffer { } *)a0 frameStatisticsByPortType:(id)a1 sceneFlags:(unsigned long long)a2 flashOrTorchWillBeActive:(BOOL)a3 digitalFlashWillFire:(BOOL)a4 thermalPressureLevel:(int)a5 peakPowerPressureLevel:(int)a6 effectStatus:(int *)a7 stagePreviewStatus:(int *)a8; - (void)setAutoFocusInProgress:(BOOL)a0 focusLocked:(BOOL)a1 oneShotFocusScanInProgress:(BOOL)a2; - (void)setSDOFBackgroundShiftSum:(float)a0 invalidShiftRatio:(float)a1 closeCanonicalDisparityAverage:(float)a2 faceCanonicalDisparityAverages:(id)a3 erodedForegroundRatio:(float)a4 foregroundRatio:(float)a5 occluded:(BOOL)a6 faces:(id)a7; @end