@interface AssetViewer.DebugRecordReplayOverlayView : UIView { void /* unknown type, empty encoding */ topControlsStackView; void /* unknown type, empty encoding */ recordButton; void /* unknown type, empty encoding */ playButton; void /* unknown type, empty encoding */ resetButton; void /* unknown type, empty encoding */ blinkButton; void /* unknown type, empty encoding */ backButtonColor; void /* unknown type, empty encoding */ bottomBackgroundView; void /* unknown type, empty encoding */ bottomControlsStackView; void /* unknown type, empty encoding */ delegate; } - (id)init; - (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0; - (void).cxx_destruct; - (id)initWithCoder:(id)a0; - (void)bottomButtonPressed:(id)a0; @end