@class ABPK2dSkeleton; @interface ABPKBreakthroughResult : NSObject { ABPK2dSkeleton *_skeleton2D; unsigned int _trackingId; BOOL _isFaceVisible; BOOL _isRaisingHand; BOOL _isWavingHand; } @property (readonly, nonatomic) ABPK2dSkeleton *skeleton2D; @property (readonly, nonatomic) BOOL isPoseValid; @property (readonly, nonatomic) unsigned int trackingId; @property (readonly, nonatomic) BOOL isFaceVisible; @property (readonly, nonatomic) BOOL isRaisingHand; @property (readonly, nonatomic) BOOL isWavingHand; - (id)init; - (void).cxx_destruct; - (int)overlayResultOnImage:(SEL)a0 withResult:(struct __CVBuffer { } *)a1 withColor:(struct __CVBuffer { } *)a2; - (void)set2dSkeleton:(id)a0 isPoseValid:(BOOL)a1 trackingId:(unsigned int)a2 isFaceVisible:(BOOL)a3 isRaisingHand:(BOOL)a4 isWavingHand:(BOOL)a5; @end