@class NSString, AXReplayableGesture, NSUUID, AXSwitchGameControlButtonPress; @interface AXSwitchRecipeMapping : NSObject @property (copy, nonatomic) NSString *action; @property (copy, nonatomic) NSString *longPressAction; @property (retain, nonatomic) AXReplayableGesture *gesture; @property (retain, nonatomic) AXReplayableGesture *longPressGesture; @property (nonatomic) struct CGPoint { double x; double y; } holdPoint; @property (nonatomic, getter=isOptional) BOOL optional; @property (retain, nonatomic) AXSwitchGameControlButtonPress *gameControlButtonPress; @property (retain, nonatomic) AXSwitchGameControlButtonPress *longPressGameControlButtonPress; @property (copy, nonatomic) NSUUID *switchUUID; @property (nonatomic) long long switchOriginalAction; + (id)recipeMappingWithDictionaryRepresentation:(id)a0; - (id)init; - (id)description; - (void).cxx_destruct; - (id)dictionaryRepresentation; @end